![]() ![]() So, while Acid Pro was the undoubted king of the loop castle for the first few years of its life, anyone coming to this way of working more recently will have been faced with plenty of choice.Īs well as its original loop‑based feature set, Acid Pro is also a capable multitrack audio recording package and a MIDI sequencer. Elsewhere, however, things have moved on: loop‑based options are now present in most popular DAWs, and there is direct competition from the likes of Ableton Live, Bitwig Studio and FL Studio. By the time of version 7, Acid Pro provided an all‑round music production environment, albeit one that still retained a loop‑based focus.ĭespite its age, Acid Pro 7 has continued to work well under different iterations of Windows. ![]() Eventually, as other sequencers started to acquire their own tools for pitch‑shifting and tempo‑matching audio loops, Acid struck back with DAW‑like features such as audio recording, MIDI sequencing, plug‑in support for virtual instruments and effects, expanded mixing capabilities and automation. Sonic Foundry, and subsequently Sony, gradually added to the core feature set with ever‑better pitch and tempo‑manipulation algorithms, an excellent groove‑based audio quantising system, and ReWire support. Acid brought a completely new paradigm to computer‑based music‑making, and although some rather uncharitably described its loop‑based approach as the musical equivalent of painting by numbers, it made a significant impact.Īcid Pro’s real‑time pitch‑shifting and tempo‑matching tools are second to none and, as shown here, pitch‑shift can be applied globally from the timeline or at the clip and event levels, with drum loops excluded from the pitch‑shifting process unless you specify otherwise.Acid’s incredible ease of use meant that it offered a means of music production that almost anyone could get creative with, and the ‘Acidized’ audio format, in which audio loops were saved as files containing tempo and root‑note metadata, soon became a standard with sample library developers. Its unique selling point was its ability to match the tempo and pitch of pre‑recorded audio loops, in real time - at a time when mainstream sequencers such as Logic and Cubase had only recently added audio recording to their core MIDI feature sets. Of course, the world of DAWs, sequencers and other music production tools has not stood still over the last decade, so where does Acid now stand in what is a very crowded music production software market? A Brief History Of Time‑stretchingįor those with somewhat fewer music technology miles on their clock, it might be difficult to imagine the stir that Acid made when it first appeared. Some 20 years after it was first released, and nearly 10 years since the last major update, Acid Pro 8 is here. Sound Forge and Vegas have already received major updates under Magix’s ownership, and now Acid Pro has received the same treatment. Apart from a few maintenance updates, that’s remained the current version - until now.Ī further change in Acid Pro’s ownership took place in 2016, when Magix acquired the former Sonic Foundry product range from Sony. However, the most recent of those reviews appeared back in the April 2009 issue when Acid Pro 7 was released. I’m a long‑term Acid user, and have reviewed various releases of the program for SOS over the years. There’s another Windows‑based music production platform whose users might have had more than the occasional moment of doubt over the last few years: Acid Pro, originally developed by Sonic Foundry and later by Sony Creative Software. We have, for example, just witnessed the apparent death of Cakewalk’s Sonar only to see it resuscitated by BandLab Technologies. ![]() Music technology is not exempt from these harsh realities. In all walks of commercial life, brands and products come and go, particularly when economic times are challenging. After almost a decade in the wilderness, the original loop‑based sequencer is back. ![]()
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![]() ![]() The entire reallusion pipeline is figured out. It's too much work and experimentation for one person. Not only do you have to build these assets from scratch, but you need to engineer your own production pipeline so it all works sustainably and with modularity. ![]() Every single polygon and keyframe must be accounted for. Traditional 3d softwares like Blender, Maya, and 3dsMax are so GRANULAR. That being said, I sure would love to have motion-blur.Ĭoming from a longtime Maya user, I find iclone to be a breath of fresh air, and the next step for those lone wolf types who want to do everything themselves. As somebody who's been doing animation since 1965 and computer animation since the early 1980s, it's 100% clear to me that iClone is the most powerful single-person-studio animation tool ever developed. Using iClone, I've been able to enter and win multiple film festivals working in my spare time. He was fascinated by the iClone approach because he could see how it could save so much time. I recently had a discussion with one of the top real-time animators-a guy with experience with Unreal/Unity, Lumberyard, etc. Enough time, in fact, that you can, with iClone, create your own studio. Iclone is a bargain because its GUI and pipeline saves you time. If you go the blender route, you'll spend weeks trying to do something you can do in iClone in a day. The idea that iClone is more expensive than "free" software is ridiculous. You OWN the software, so even if you don't upgrade to the next major release, the old version will continue to run, and run, and run. Each major release cycle seems to run for at least two years, even more. Historically, at least one patch release has included significant new functionality, in addition to bug fixes and minor enhancements. ![]() What does the price of iClone buy you? Is it a lifetime price or do you have to pay again for each new version? How many additional plugins you need for a real start? You pay for each "Major" Release. Please make me buy iClone! Thank you ThomasĢ. What is the reason to spend money for iClone, when I can have blender for free. I really like the first impression of iclone. Hi, I want to start with 3D animation and everything that is involved and I am checking out the different softwares. I for one certainly see iClone is much easier to work with for making videos. Which you end up preferring will be your own workflow preference. Suggestion Download the trial version of iclone and seriously check it out and also do some searching for video tutorials for Blender and try doing some there too. But anything to do with making video's I for one will most likely never be moving away from iClone. I use Blender for making models that don't come by default with iClone or I haven't bought from iClone store or marketplace. iClone does enable us to make models but only to a limited degree, its not really a modelling software although it is improving its capabilities. iClone almost totally suits how I do things. I have seen people make videos with iClone some hate it and some love it I have tried making video's with Blender and I hate it in comparison to making them with iClone. I have seen people make videos with Blender some hate it and some love it. Which is better iClone or Blender? I think its an impossible question to answer because I believe it is entirely dependant on individual people. But if you want to animate characters, you can't do it anywhere else as easily and quickly. For other - there are lots of 3D packages out there, and some are far better than iClone at doing specific things. For character animation there isn't anything close to iClone. We don't have to "make" you buy anything - buy what you want. And of course you can always tinker with blender at no cost whatsoever. ![]() |
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